Your Developers’ User Experience
Designing for the Internet of Things
This is the third article in a series of six on designing connected devices, the previous article in the series is “Starting With One” and covered prototyping. The next is “Remember the Physical Environment,” and discusses deployment issues. Links to all six articles can be found in the series overview.
Right now one of the main problems facing developers when building an Internet of Things device is platform proliferation. This problem is particularly evident in the proliferation of new…