Remember the Physical Environment

Designing for the Internet of Things

Alasdair Allan

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This is the fourth article in a series of six on designing connected devices, the previous article in the series is “Your Developers’ User Experience,” and talks about product design. The next is “Time to Market vs Common Sense,” and talks about manufacturing as a startup. Links to all six articles can be found in the series overview.

At the prototyping stage the physical environment for your device operates in is fairly benign, an air conditioned office or a lab perhaps, however once…

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